I mean, the size of the deck changes based on player count anyway, but when there are only two players, you basically lose the whole of the northern section of the map. Instead of using a virtual player or introducing completely new rules for a two-player mode, many games just reduce the game map or the hand size or similar. It meant that I could play this wonderful trick-taking game with my wife and we had a lot of fun. There is still an element of uncertainty, because the strawperson’s cards aren’t all visible from the start. However, because it’s one of the two players who decides which card the strawperson plays, it works really well. So when I heard that The Crew introduced a strawperson, I thought it would be terrible. That’s very random and of course, the strawperson won’t be able to follow the proper rules of following suit, etc. In those games, the strawperson’s hand just gets shuffled and they play cards from their face-down deck. I am used to German trick-taking games for three players. Instead, the lead player decides on behalf of the strawperson which card to play. The cooperative game The Crew also has a virtual third player when there are only two of course, but it’s not an AI or Automa. So introducing a fourth player in the form of the Automa was really useful. That means one player is by themselves while the other two fight it out amongst each other. We mostly played this game with three people. It’s something we took advantage of in Scythe for example. These artificial opponents can be added to games at any player count. A lot of Stonemaier games have that option, but for them, it’s usually not limited to a two-player game. Some games introduce a virtual third player, often in the form of some sort of AI or Automa. I love the two-player version of Condottiere just as much as the game with more players. It creates a completely different experience to the three or more player game, but it works really well. So when you run out of cards, you have to pass and will never be able to redraw again. Both players start with the same deck of cards, which includes fewer of the special cards. Instead, you play best of five, meaning when one player has won three battles, they win the game. Gone is the map and along with it the area control element. It’s so different that I’m planning to write a separate review for the two-player mode. The game changes quite a few rules when you play it with less than three players. My most recent experience with a game that’s really different when played with only two people is with Condottiere. (Photo by Possessed Photography on Unsplash) Completely Different In this article, I want to look at how games, that weren’t specifically designed for two people, change, or don’t change, when played with two people. Other games introduce two-player-specific setup or other rules and that can work too. Some games do it really well and the experience is no different to higher player counts. We have a fair few two-player-only games, but mostly we play games that were designed for two people or more.
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